One of the standout features of the game that helps to carry the story is the branching dialogue system - a well appreciated choice that allows for a realistic branching narrative. For the most part the story holds together well, however if you are unable to find all the secrets it can be even more confusing than it already is. Throughout the 6 hours, your friends become possessed, you have to break time loops and try to contain these beings. Alex has an old style radio and upon venturing in a cave, you tune into an anomaly that manifests into a rift in time to the discovery of 'ghosts'. You meet Ren, (her good friend) Nona, (a shy but likeable girl) and Clarissa (the stereotype 'better than you' character). The game begins on a boat traveling to Edwards Island, as Alex, (you the main protagonist) a rebellious teen who takes her brand new Step-Brother Jonas to an overnight annual party.
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